Pixotope Extended reality:
Using LED Volumes
XR is generating a lot of attention when it comes to VP and is also one of the most confusing terms. The VP Glossary, created by the Visual Effects Society and the American Society of Cinematographers, defines Extended Reality (XR) as “an umbrella term for virtual reality (VR), augmented reality (AR), and mixed reality (MR), and all future realities such technology might bring.”
This is a very broad definition and the same glossary actually equates XR to VP. However most commonly, the term XR is used to describe the use of large LED volumes to create virtual environments that real talent or objects can interact with.
Creating virtual enviroments
for real talent
The Pixotope solution for XR is a proprietary off-axis rendering and mapping solution for rendering outputs to LED screens and volumes, part of the standard Pixotope workflows, including our WYSIWYG (What You See Is What You Get) Editor, which requires no baking or compilation when making changes to the content. ts that real talent or objects can interact with.
To utilize the Pixotope XR solution, users simply drag in an “XR Wall’ actor within their virtual environment, which is used as the representation of the physical display screens within the virtual environment.

Supporting a number of
Advanced Features to ease operations
- 10-bit uncompressed video workflow, with full-color management support via OCIO/ACES
- Low latency due to no requirement for an external media server
- Drive multiple LED from a single or multiple machines
- Fully integrated AR and VS workflows to seamlessly combine techniques for virtual set extensions, etc
- Advanced capability to configure how the rendered image is mapped on your outputs
- Full-color grading per output for accurate color matching
- Ability to turn off tone mapping to avoid double gamma
- XR Overscan for blending inside and outside camera views
- Automatically Optimize Camera Rotation and FOV
- Render Outside Camera View, Renders an environment quality version of the areas of the scene, which are outside the camera's view (frustum)
- Ability to control the update frequency of Outside of frustum rendering
- Support for XR DLSS supersampling. Double the performance with no visible loss of quality.
- Support for virtual camera moves while using XR

CEO I Jadason Technology Ltd.
"Being a CG solution integrator for almost 30 years, I found Pixotope truly revolutionary! Fast performance, user-friendly and flexible business model can already break through most business hurdles our customers encounter.”
Check out some of our
Previous work
Pixotope Powers XR Production of Valve’s Dota 2 International
Riot Games chooses Pixotope to augment LPL Pro League Finals Event
VideoReport Canarias creates stunning live broadcast AR using Pixotope
















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Inspire your audience with the Pixotope XR Solution
FAQs
Extended reality (XR) is often used as an umbrella term for all the various technologies that come together to form a virtual production. Technologies such as:
Mixed reality (MR)
Augmented reality (AR)
Virtual reality (VR)
However, when we define “XR” we mean the use of large LED Volumes to create virtual environments that talent can interact with.
Extended reality (XR) is used for a wide range of applications, such as esports, broadcast and other live programming. Check out our blog “What is XR and how can it be used” for more info.
Extended reality works by projecting a virtual scene on a large LED volume behind the talent and/or real word object. The movement of the cameras is tracked such that the projection of the virtual scene changes with the perspective of the camera and the physical and virtual elements are combined through the camera to create a photo-realistic effect. For this reason, XR is sometimes referred to as “In Camera Visual Effects” or ICVFX. XR can be further enhanced with the use of AR, Augmented Reality, elements in the foreground alongside the physical talent and/or objects.
One of the key advantages of XR over Virtual Sets (green screen) is that the on-set talent is able to see the scene they’re in. Additionally, XR has the potential to look more realistic than green screen environments as, rather than fixed and reflected light, the light generated from the LED volume may provide realistic reflections (and shadows) from on set objects and talent.