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LED Volume and XR Solutions

Pixotope Extended reality:

Using LED Volumes

XR is generating a lot of attention when it comes to VP and is also one of the most confusing terms. The VP Glossary, created by the Visual Effects Society and the American Society of Cinematographers, defines Extended Reality (XR) as “an umbrella term for virtual reality (VR), augmented reality (AR), and mixed reality (MR), and all future realities such technology might bring.”

This is a very broad definition and the same glossary actually equates XR to VP. However most commonly, the term XR is used to describe the use of large LED volumes to create virtual environments that real talent or objects can interact with. 

Creating virtual enviroments

for real talent

The Pixotope solution for XR is a proprietary off-axis rendering and mapping solution for rendering outputs to LED screens and volumes, part of the standard Pixotope workflows, including our WYSIWYG (What You See Is What You Get) Editor, which requires no baking or compilation when making changes to the content.  ts that real talent or objects can interact with. 

To utilize the Pixotope XR solution, users simply drag in an “XR Wall’ actor within their virtual environment, which is used as the representation of the physical display screens within the virtual environment.



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Supporting a number of

Advanced Features to ease operations



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KENNETH SUNG
CEO I Jadason Technology Ltd.

"Being a CG solution integrator for almost 30 years, I found Pixotope truly revolutionary! Fast performance, user-friendly and flexible business model can already break through most business hurdles our customers encounter.”

Inspire your audience with the Pixotope XR Solution

FAQs

What is extended reality?

Extended reality (XR) is often used as an umbrella term for all the various technologies that come together to form a virtual production. Technologies such as:
Mixed reality (MR)
Augmented reality (AR)
Virtual reality (VR)

However, when we define “XR” we mean the use of large LED Volumes to create virtual environments that talent can interact with.

What is extended reality used for?

Extended reality (XR) is used for a wide range of applications, such as esports, broadcast and other live programming. Check out our blog “What is XR and how can it be used” for more info. 

How does extended reality (XR) work?

Extended reality works by projecting a virtual scene on a large LED volume behind the talent and/or real word object. The movement of the cameras is tracked such that the projection of the virtual scene changes with the perspective of the camera and the physical and virtual elements are combined through the camera to create a photo-realistic effect. For this reason, XR is sometimes referred to as “In Camera Visual Effects” or ICVFX. XR can be further enhanced with the use of AR, Augmented Reality, elements in the foreground alongside the physical talent and/or objects. 

What are the benefits of extended reality (XR) production?

One of the key advantages of XR over Virtual Sets (green screen) is that the on-set talent is able to see the scene they’re in. Additionally, XR has the potential to look more realistic than green screen environments as, rather than fixed and reflected light, the light generated from the LED volume may provide realistic reflections (and shadows) from on set objects and talent.